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Article.8 7-1-99

The Antipowergamer

  • He could die in combat.
  • He could be banished from the sept.
  • He could be corrupted by the wyrm
  • He could be possessed.
  • He could be clarified by the weaver.
  • He could be lost in the umbra
  • He could get lost in a temporal stasis zone.
  • A Curse could be cast on him making him less potent.
  • He could become blood bound
  • He could be hunted.
  • He could be the unfortunate victim of an "accident"
  • Pentex first teams

Using Combat to get rid of the player- The player should be forced into the conflict and should be the heroic one who saves the rest of the pack.

Powerful Combat things-

  • BSDs- At second rank they gain cool abilities, and they can get good items.
  • Abominations- One could stalk him solo, and they can get cool things.
  • Gurhal/Vamps- Get multiple strength 20 attacks
  • Snipers- Annoying to use, only use if necessary; else make it look like a good roll accident.
  • Mages can flame things with fireballs ect... Some could have silver weaveriers. Necrosynthisis is also a potent ability.
  • Assault Riffle Troops- They can just stand back and unleash.
  • Vampires- If they get that bite off, it's all over. Doesn't work well vs. packs.
  • Fomori- just think of project Odessy and anerid. Lots of cool fighting stuff.

Using other ways to lower a players abilities-

  • Lower physical stats with Calcify or group fusion.
  • Lower rage in erebus
  • Lose klaives in the umbra due to umbral winds.
  • Absorb fetish
  • There are way too many creatures with possess
  • Mages can curse anything.
  • Some vampires can spread disease. Bad diereses
  • A special "powergamers symdrome"PGS will affect the player.
  • Player enters nightmare zone and loses control of his body.
  • Hypnotism
  • The fetish is somehow destroyed.
  • Players hand is cut off
  • Player enters flux realm.
  • Player goes into the deep umbra or malfeas.
  • Sept deems player's loss of klaives for punishment.
  • They just don't work.
  • Player falls through umbra.
  • Player is sent to the atrocity realm.
  • Changelings can get anything.
  • A curse is cast on the player forcing making him weak.
  • The player fight noncorpreal objects only.
  • The items become tainted as does he.
  • The player develops an allergy to silver.
  • The player gains a phobia to silver
  • Dementia
Updated 9-9-99


©1999 White Wolf Publishing Inc. All Rights Reserved