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Article.8 7-1-99
The Antipowergamer
- He could die in combat.
- He could be banished from the sept.
- He could be corrupted by the wyrm
- He could be possessed.
- He could be clarified by the weaver.
- He could be lost in the umbra
- He could get lost in a temporal stasis zone.
- A Curse could be cast on him making him less potent.
- He could become blood bound
- He could be hunted.
- He could be the unfortunate victim of an "accident"
- Pentex first teams
Using Combat to get rid of the player- The player should be forced into the conflict and should be the heroic one who saves the rest of the pack.
Powerful Combat things-
- BSDs- At second rank they gain cool abilities, and they can get good items.
- Abominations- One could stalk him solo, and they can get cool things.
- Gurhal/Vamps- Get multiple strength 20 attacks
- Snipers- Annoying to use, only use if necessary; else make it look like a good roll accident.
- Mages can flame things with fireballs ect... Some could have silver weaveriers. Necrosynthisis is also a potent ability.
- Assault Riffle Troops- They can just stand back and unleash.
- Vampires- If they get that bite off, it's all over. Doesn't work well vs. packs.
- Fomori- just think of project Odessy and anerid. Lots of cool fighting stuff.
Using other ways to lower a players abilities-
- Lower physical stats with Calcify or group fusion.
- Lower rage in erebus
- Lose klaives in the umbra due to umbral winds.
- Absorb fetish
- There are way too many creatures with possess
- Mages can curse anything.
- Some vampires can spread disease. Bad diereses
- A special "powergamers symdrome"PGS will affect the player.
- Player enters nightmare zone and loses control of his body.
- Hypnotism
- The fetish is somehow destroyed.
- Players hand is cut off
- Player enters flux realm.
- Player goes into the deep umbra or malfeas.
- Sept deems player's loss of klaives for punishment.
- They just don't work.
- Player falls through umbra.
- Player is sent to the atrocity realm.
- Changelings can get anything.
- A curse is cast on the player forcing making him weak.
- The player fight noncorpreal objects only.
- The items become tainted as does he.
- The player develops an allergy to silver.
- The player gains a phobia to silver
- Dementia
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