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Article.3 7-1-99

Alternate Kalindo System

    This system is a little but more elaborate than the one presented in the players handbook on page 202-206.  I do not own the stargazers tribebook, so my system may not be any better than that system.  In my system of Kalindo, there are four winds of influence.  A player with 2 or more dots will have already chosen a directional wind for an affinity.  The north wind is the debilorator and is opposed to the west wind, who is the traveler.  The south wind is the attacker and barbarian,  he is opposed to east wind who is the elusive defender.  A player must have a mentor equal to or greater than their kalindo rating to take true kalindo.  Also the player must have equal or more of each type of renown to take true kalindo.  For our purposes true kalindo involves an affinity wind chosen at the second dot.

    Those who study kalindo are encouraged to invent and utilize new maneuvers.  Also they should get bonuses of some type for using maneuvers associated with their affinity.  North Wind students utilize any attack which has other effects than damage.  Such things include knockdown and stat decreases.   South Wind students learn direct damage attacks and also use grappling attacks.   West Wind students utilize moveing attacks and dodges.  East wind students use dodges and blocks. 

Spiritual Maneuvers-  students may decide to bind a spirit to a move.  Doing so will give the maneuver some extra ability, such as doing aggravated damage, knockdown, knockback, extra stun damage, draining willpower or rage, ect...  Maneuvers should have to activated like a fetish, however a student still can spend rage in the same round, however only one special move may be activated per round.  These manevuers count against the players total of bound items.

UPDATE for ideas on kalindo


Here is my new idea on how to use kalindo. First I must mention that Kalindo is not a BRAWLING or DODGEING skill. Kalindo is the art of harnessing wyld energy which is carried by winds. In cities, there is less wind, and also the wind is polluted. You might then argue that forests are also void of wind! This is because the trees absorb the wyld energies. Forrest are also a preferred site to collect energy by many stargazers, this is because purer winds flow through them than cities; the wind is sparser, and thus easy to control and minipulate; and also the stargazer is in relative seclusion, so there is little chance of an onlooker distracting him.

The Kalindronni has three main abilities for his kalindo: first, he can harness wind by spending a willpower point (or rolling at dif8) and rolling Perception + Kalindo. The more wind present, the more he can do with this redirected energy. Second, he can harness energy with the expense of 1 gnosis point (or roll dif8) and a roll of stamina + kalindo. The points are stored in health levels, and the kalindo master cannot have more points that he has in kalindo. The Excess are lost gradually. Third, the kalindo master can choose to focus energy, this requires a expenditure of 1 point of gnosis and willpower (or dif 9 rolls) and a roll of Wits + Kalindo. Other attributes might replace wits if it makes sense.

Updated 9-9-99


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